Call of Duty: World at War

Publisher: Activision

Call of Duty: World at War is Treyarch’s controversial World War II shooter set on the Pacific and Eastern fronts, where you switch roles between an American Marine and a Russian soldier who survives Stalingrad and follows the push into Berlin at the end of the war.

World at War uses a beefed up version of the proprietary engine used in Call of Duty 4: Modern Warfare, which was developed by Infinity Ward and has easily been the most successful game in the series. It uses the DirectX 9.0 renderer exclusively and features true world dynamic lighting, HDR lighting, dynamic shadowing and depth of field amongst other things.

We used the full retail version of the game downloaded from Steam, which was patched to version 1.3.1080 and for our gameplay testing, we did a 90-second manual run through from the second mission in the game where you are part of a beach landing in the Pacific. It appears to be one of the more intensive parts of the game with lots of explosions, water, smoke and lighting effects thrown in for good measure.

All of the in-game settings were set to their maximum values, including texture details which were configured to 'Extra'. The 'Dual Video Cards' option was enabled for the multi-GPU configurations, but was disabled for all single GPU cards. Finally, anti-aliasing and anisotropic filtering were controlled from inside the game.

Asus RoG Mars Quad SLI Review Call of Duty: World at War Asus RoG Mars Quad SLI Review Call of Duty: World at War
Click to enlarge

All graphs are ranked by minimum rather than average frame rates, as we feel that this is a more important metric when deciding if a card delivers smooth, playable performance.

Call of Duty: World at War

1,680 x 1,050 0xAA 16xAF, DirectX 9, Maximum Detail

  • Asus RoG Mars
  • Asus RoG Mars SLI
  • Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 4870 X2 2GB
    • 90
    • 84
    • 90
    • 83
    • 90
    • 80
    • 77
    • 62
    • 80
    • 22
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average
  • Minimum

Call of Duty: World at War

1,680 x 1,050 4xAA 16xAF, DirectX 9, Maximum Detail

  • Asus RoG Mars SLI
  • Asus RoG Mars
  • Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 4870 X2 2GB
    • 90
    • 77
    • 91
    • 76
    • 90
    • 75
    • 67
    • 53
    • 78
    • 22
0
25
50
75
100
Frames Per Second
  • Average
  • Minimum

Call of Duty: World at War

1,920 x 1,200 0xAA 16xAF, DirectX 9, Maximum Detail

  • Asus RoG Mars
  • Asus RoG Mars SLI
  • Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 4870 X2 2GB
    • 91
    • 82
    • 90
    • 80
    • 90
    • 78
    • 72
    • 55
    • 80
    • 21
0
25
50
75
100
Frames Per Second
  • Average
  • Minimum

Call of Duty: World at War

1,920 x 1,200 4xAA 16xAF, DirectX 9, Maximum Detail

  • Asus RoG Mars
  • Asus RoG Mars SLI
  • Nvidia GeForce GTX 295 1,792MB
  • Nvidia GeForce GTX 285 1GB
  • ATI Radeon HD 4870 X2 2GB
    • 90
    • 73
    • 90
    • 65
    • 86
    • 62
    • 59
    • 43
    • 73
    • 13
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average
  • Minimum

Call of Duty: World at War

2,560 x 1,600 0xAA 16xAF, DirectX 9, Maximum Detail

  • Nvidia GeForce GTX 285 1GB
  • Asus RoG Mars SLI
  • Asus RoG Mars
  • Nvidia GeForce GTX 295 1,792MB
  • ATI Radeon HD 4870 X2 2GB
    • 54
    • 35
    • 81
    • 33
    • 84
    • 32
    • 80
    • 27
    • 68
    • 13
0
10
20
30
40
50
60
70
80
90
Frames Per Second
  • Average
  • Minimum

Call of Duty: World at War

2,560 x 1,600 4xAA 16xAF, DirectX 9, Maximum Detail

  • Nvidia GeForce GTX 285 1GB
  • Asus RoG Mars
  • Asus RoG Mars SLI
  • Nvidia GeForce GTX 295 1,792MB
  • ATI Radeon HD 4870 X2 2GB
    • 47
    • 30
    • 79
    • 29
    • 77
    • 29
    • 70
    • 23
    • 56
    • 10
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average
  • Minimum

See the Performance Analysis page for analysis of these results.
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